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The Games Machine 131
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I-WAR 2 Egde of Chaos - New SDK
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iDeathScript.h
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2002-01-14
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//
// (c) 1998-9 Particle Systems Ltd. All Rights Reserved
//
// iDeathScript.h
//
// Compiler-generated export header for package "iDeathScript"
//
// Revision control information:
//
// $Header: /iwar2/resource/scripts/include/iDeathScript.h 5 24/03/01 14:45 Steve $
//
// Dependencies ////////////////////////////////////////////////////////////////
// Enumerated types ////////////////////////////////////////////////////////////
// Functions ///////////////////////////////////////////////////////////////////
prototype task iDeathScript.Antimatter( hsim sim );
prototype task iDeathScript.Explosives( hsim sim );
prototype task iDeathScript.AlienDeath( hsim sim );
prototype task iDeathScript.PlayerDeathScript( hsim sim );
prototype task iDeathScript.MegaPodDeath( hsim sim );
prototype task iDeathScript.CriticalShipDeath( hisim sim );
prototype iDeathScript.SetupCriticalGroupDeath( hgroup critical_group, int critical_number );
prototype task iDeathScript.CriticalGroupDeath( hsim sim );
prototype iDeathScript.RestorePlayerShip( hsim player_ship, hsim mission_waypoint );
// EOF /////////////////////////////////////////////////////////////////////////